Gumballs & Dungeon Eternal Throne Event [Aoluwei Blade]








Gumballs & Dungeon Eternal Throne Event [Aoluwei Blade]

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

XÂY DỰNG LÃNH ĐỊA CHỖ Ở CHO THẦN THÚ BABY VOI CHIẾN!! MiniWorld Survival #49

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumballs and Dungeon/ACR ,Swordsman,Backsmith,Gladiator Run.

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

[NEW!]ROBLOX SYNAPSE CRACK 2019!(EXPLOIT)*PATCHED*

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

[G&D] Golden Pots Opening - Aoluwei and Abyss x120 pots.

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumballs and Dungeons BW Queen Mammoth Canas Team

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumballs & Dungeons(G&D) 0.33.170308.03-1.4.1 Mod Apk (Mega Hack)

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Let's Play Dungeon Hack (again) Part 11 (Bard)

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumball and dungeon, 30min arena

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumballs and Dungeons Hack Unlimited Unlock All Free [No Root/JB]

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
------------------
If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

Gumballs & Dungeons Gameplay [Released in 2019 for iOS, Android]

Tactics from facebook by Michael Danielson (the guy that posts everything happening on the Amazon server):

The killer app for the new sky event is Vampire with Checkers and Commando linked.

Use a Chess Piece first on every floor 1-4 to break the pillar and get a piece of the Knight's Suit. Wear that into the F5 battle, DO NOT SUMMON ANYTHING, pop a Stimulant, beat the Boss, and open the Pillar for 5 bonus fragments.

You can totally also pop into the Strange Room and use one Stimulant and one Chess Piece to wipe the floor with Merlyn and Modred as well if you desire. The only thing this group can't do perfectly is draw the sword, and the sword isn't that awesome anyway.

Obviously, you want an Artifact that isn't part of the Knight's Suit -- I suggest also not taking an Accessory as you might get the fairy's sword along the way -- and should you be one of those people like me who can't go into a Maze without a potion, I suggest Golem Potion. Golems don't attack, so they can't break the pillar, but they offer defense from the Boss.


SWORD PULL (reddit: JarJarBinksz)
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If you DO want to get the Sword (I did), all subsequent runs on Mazes you've already gotten the frags from should be done with Blue Shark main, Machinist and Gladiator linked, using Adventurer's Harp and Werewolf Potion.

One-star your way up to Sword Master at the beginning of F4, then pop all three Werewolf Potions and both of your Swordsmanship Scrolls. Find a (non-ranged) enemy in a corner (or blocking a minimal amount of tiles), and kill everything but him. Pick up floor items, starting with EP stones, until you have 9 left. Now begins the math.

Carefully check your EP total vs. the cost of Sword Sage. If you can afford to take a star of Magic Apprentice AND you do not already have a Bless from randomness, take a star of Magic Apprentice. Repeat that math with a second star of Warrior. Ditto the third star of Warrior. Then check the second star of Sword Master, then the second star of Sword Dancer. Point is, you want to maximize Warrior first, then look for anything you can acquire that will consume another action, preferably while adding to your attack (i.e. Swordsmanship Scrolls). Don't forget that you may have a treasure from King that you can disenchant for a few extra EP.

Once you've maximized your Attack% and acquired as many Scrolls as you can while still keeping Sword Sage available, count the number of consumable items you have. You should have at least three (the Sheriff's Honor Certificates from Blue Shark). Pick things up off the floor until your total number of consumable+floor items equals 11.

Then activate all three Sheriff's Honor Certificates. You will end up with 10 turns of buff and 8 consumable + floor actions. Use all 8 of those, and when you have 2 turns left, cast Bless. With one action left, learn Sword Sage for a massive Attack boost. If you started with 5* Blue Shark and Machinist, you should have easily enough EP and actions and whatnot to get your attack up to around 1000+, meaning you can draw the sword in just 3 runs.

As an added bonus, enough of your Attack bonus will stick with you that killing the Boss on the next floor should be a snap.

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